

Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Area of Effect You and nearby Allies have 0.25% increased Damage while on Full Energy Shield You and nearby Allies have 0.5% slower start of Energy Shield Recharge Radius: 36 Requires Level 24 Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. Passives and items that reduce mana reserved do so multiplicatively having a combined 20% Reduced Mana reserved reduces the cost of Discipline Discipline Aura, Spell, AoE gem does not reduce the mana reserved by an aura. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment.

It does not grant a bonus to your character, but to skills in sockets connected to it. Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge This is a Support Gem.

Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending a total of (122-800) Mana with Supported Skills Gain an Inspiration Charge when you Spend Mana for Supported Skills Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 1% increased Inspiration Charge Duration Supported Skills have 1% increased Critical Strike Chance Supported Skills have 0.5% reduced Mana Cost Supported Skills have (25-34)% reduced Mana Cost Minions, Totems, Traps and Mines cannot gain Inspiration Charges. The Inspiration Support Inspiration Support SupportĬost & Reservation Multiplier: 120% Requires Level 31 Supports any skill. The Blood Magic passive will cause life to be reserved instead of mana. Reserved mana values are multiplied by support gem mana cost multipliers as usual. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum. Mana reservation sets aside a portion of mana as unusable for as long as the skill is active. Nearby Enemies have 18% increased Effect of Curses on themġ8% increased effect of Non-Curse Auras from your Skills The whispers of the deadĪuras are cast by reserving mana to maintain their effects. Weapon Range: 13 Requires Level 13, 27 Str, 27 Int +18% Chance to Block Attack Damage while wielding a Staff 18% increased Cast Speedġ8% increased Area of Effect of Aura Skillsġ8% increased Area of Effect of Hex Skills
ARCHEAGE SKILL CALCULATOR 3.5 UPDATE
Auras can only update their affected targets every 250ms. They can be temporary or permanent, positive or negative, and so on. 6.8 Ascendancy passive skill points granting auras or aura like effectsīeing a subset of buff/debuff system, auras inherit all characteristics from them and are affected by buff modifiers.6.7 Ascendancy passive skill points affecting auras.His kit can be utilised in Arena as a go second buffer or as a control champ with his a2 (remember the first hit does not stun or decrease turn meter so target the lowest Turn Meter target) or it can be used in your dungeon teams to help with Seer damage or just to provide some additional buff/damage support. He does require critical hits to land his control so you should ensure he is built with a minimum of 70% crit rate (if you plan to use his a3 first). His A2 brings control, either by providing a 50% (75% when booked) chance to stun or to drop the turn meter by 20% if the stun is not placed. As a 3 buff champion he can fill the role of feeding buffs for Seer or just to help keep your team moving and dealing damage. His a3 provides increase speed and increase critical rate, both incredibly useful buffs along with an increase critical damage buff. Hellmut can fit into any team and bring considerable value. His kit includes a unique passive that makes him immune to turn meter decreasing effects particularly useful against Lyssandra and Valkyrie in arena. Archmage Hellmut is the first Epic Champion that can be summoned from Fragments earned completing Secret Rooms in the Normal Difficulty of Doom Tower.
